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    • Starter Guide
    • Wars
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  • Movecraft
    • Introduction and Guide
    • Commands and Craft signs
    • Craft Types
    • Cannons
    • Repair/Shipyard
    • Sieges
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On this page
  • How to load
  • How to aim
  • How to fire
  • How to autoload cannons with reload chests
  • Cannon Linking
  • Cannon Types
  • Howitzer
  • Field Gun
  • Anti-Air Gun
  • Naval Gun
  • Heavy Naval Gun
  • Tank Cannon
  • Autocannon
  • Mountable Machine Gun
  • Fighter Gun
  • Rocket Pod
  • Bomb Bay
  1. Movecraft

Cannons

How to load

A cannon needs a projectile, to load the cannon, hold the projectile, and right-click on the barrel. (All projectile crafting recipes can be found using /recipes) and right-click the barrel once or twice with a stick to ram the cannon.

How to aim

There are 2 ways of aiming the cannons

1. Manual Adjustment Mode

Vertical angle

Interacting with the front, back, above, and below faces of the blocks on the cannon lets you adjust its vertical angle aim in 0.5-degree increments.

Right-click to add 0.5 degrees (aim an increment higher). Shift + Right click to subtract 0.5 degrees (aim an increment lower).

Horizontal angle

Interacting with the right face(*) of the blocks on the cannon lets you adjust its horizontal angle aim in 0.5-degree increments.

Right-click to add 0.5 degrees (aim an increment to the right). Shift + Right click to subtract 0.5 degrees (aim an increment to the left).

Interacting with the left face(*) of the blocks on the cannon lets you adjust its horizontal angle aim in 0.5-degree increments.

Right-click to subtract 0.5 degrees (aim an increment to the left). Shift + Right click to add 0.5 degrees (aim an increment to the right).

2. Clock aiming

Right-click on the cannon while holding a Clock to enter aiming mode.

When aiming mode is enabled, shifting (crouching) will adjust the cannon's aiming angles in bigger or smaller increments, depending on your pitch and yaw from the current angle. Clock adjustment is faster than manual adjustment.

To exit aiming mode, walk away from the cannon or right-click while holding a clock.

How to fire

After adjusting the cannon's aim, and loading a projectile, you are ready to fire it. There are 2 ways to fire a cannon (firing modes).

1. Manual FiringRight click the trigger (Tripwire Hook on the artillery/Iron block on tank cannon)

2. Clock firing Using the clock aiming mode - shift and left click to load the cannon then left click once loaded to fire the cannon

How to autoload cannons with reload chests

Attaching a single Chest or Barrel (Reload Chest) to the cannon and loading it with the cannon's necessary projectiles, allows the cannon to reload itself first upon attempting to fire.

Cannon Linking

You can aim, fire, and reload multiple cannons of the same design/type on the craft you are piloting with cannon linking. Each cannon in its description will tell you whether or not cannon linking is enabled for that design. Cannon designs/types with linking enabled can only be used on piloted crafts. To enter cannon aiming just pilot a craft and right-click the cannon type you want to aim with a clock.

Cannon Types

Howitzer

Allowed Projectiles: HE Shell, Heavy HE Shell

Required Materials:

  • 1 tripwire hook

  • 10 andesite blocks

  • 19 stone brick slabs

  • 10 stone brick stairs

  • 8 deepslate tile stairs

Movement: Can only be moved by a truck

Firing: Tripwire trigger for manual fire; Left click when in clock aiming mode

Price: 700

Cannon Linking: No

Field Gun

Allowed Projectiles: HE Shell, AP Shell

Required Materials:

  • 1 tripwire hook

  • 1 oak stair

  • 2 andesite blocks

  • 2 stone brick slabs

  • 2 stone brick stairs

  • 6 stone brick walls

  • 8 deepslate tile stairs

Movement: Can be moved by truck and pulled by foot by creating a field gun craft

Firing: Tripwire trigger for manual fire; Left click when in clock aiming mode

Price: 300

Cannon Linking: No

Anti-Air Gun

Allowed Projectiles: Anti-Air Magazine

Required Materials:

  • 1 observer

  • 3 smooth stone (one above the observer)

  • 6 stone brick stairs

  • 4 end rods

  • 2 iron bars

Optional: Reload chest Autoload and fire via clock aiming

Movement: Mounted on crafts

Firing: Iron bars trigger for manual fire; Left click when in clock aiming mode

Price: 1000

Cannon Linking: No

Naval Gun

Allowed Projectiles: HE Shell, AP Shell

Required Materials:

  • 1 observer

  • 2 chiseled stone bricks

  • 3 smooth stone

  • 1 stone brick slab

  • 4 stone brick walls

Optional: Reload chest; Autoload and fire via clock aiming

Movement: Mounted on ships

Firing: Chiseled stone brick trigger for manual fire; Left click when in clock aiming mode

Price: 3000

Cannon Linking: Yes

Heavy Naval Gun

Allowed Projectiles: Heavy HE Shell, Heavy AP Shell

Required Materials:

  • 1 observer

  • 2 chiseled stone bricks

  • 4 smooth stone

  • 2 stone brick slab

  • 5 stone brick walls

Optional: Reload chest; Autoload and fire via clock aiming

Movement: Mounted on ships

Firing: Chiseled stone brick trigger for manual fire; Left click when in clock aiming mode

Price: 4000

Cannon Linking: Yes

Tank Cannon

Allowed Projectiles: HE Shell, AP Shell

Required Materials:

  • 1 observer

  • 1 iron block

  • 2 stone bricks

  • 3 stone brick walls

Optional: Reload chest Autoload and fire via clock aiming

Movement: Mounted on a tank

Firing: Iron block trigger for manual fire; Left click when in clock aiming mode

Price: 2000

Cannon Linking: Yes

Autocannon

Allowed Projectiles: Autocannon Magazine

Required Materials: 1 observer 2 smooth stone 2 grindstones 2 lightning rods

Optional: Reload chest Autoload and fire via clock aiming

Movement: Mounted on IFVs

Firing: Observer trigger for manual fire; Left click when in clock aiming mode

Price: 2000

Cannon Linking: Yes

Mountable Machine Gun

Allowed Projectiles: Machine Gun Magazine

Required Materials:

  • 1 observer

  • 1 stone brick stair

  • 1 end rod

Optional: Reload chest Autoload and fire via clock aiming

Movement: Mounted on crafts

Firing: Stone brick stair trigger for manual fire; Left click when in clock aiming mode

Price: 200

Cannon Linking: Yes

Fighter Gun

Allowed Projectiles: Fighter Magazine

Required Materials:

  • 1 observer

  • 1 stone brick stair

  • 1 lightning rod

Optional: Reload chest Autoload and fire via clock aiming

Movement: Mounted on fighters

Firing: Stone brick stair trigger for manual fire; Left click when in clock aiming mode

Price: 1000

Cannon Linking: Yes

Rocket Pod

Allowed Projectiles: Rocket

Required Materials:

  • 1 iron block

  • 1 grindstone

  • 1 observer

Optional: Reload chest Autoload and fire via clock aiming

Movement: Mounted on helicopters

Firing: Iron block trigger for manual fire; Left click when in clock aiming mode

Price: 3000

Cannon Linking: Yes

Bomb Bay

Allowed Projectiles: Bomb

Required Materials:

  • 1 observer

  • 2 polished deepslate slabs

  • 1 grindstone

Optional: Reload chest Autoload and fire via clock aiming

Movement: Mounted on bombers

Firing: Grindstone trigger for manual fire; Left click when in clock aiming mode

Price: 3000

Cannon Linking: Yes

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Last updated 9 months ago

Alternate design
Primary design
Reload chests can also be placed to right and left of the observer
Snow block shows where the projectile will spawn